I am a Technical Artist with over seven years of experience in the game industry.
Over the years, I have contributed to projects of various scales, ranging from mobile and VR applications to AAA game development. The most significant part of my career has been at Mundfish, where I worked on Atomic Heart, all of its story DLCs, and the project's transition to Unreal Engine 5. My responsibilities included graphics optimization, LOD creation, material and shader development, procedural tools, environment and character workflows, and various technical aspects of game content production.
Prior to that, I worked on Unity-based projects, VR simulations, and participated in the development of games and animated productions as both a 3D Artist and Technical Artist.
Alongside my professional work, I have been contributing for many years to the fan project Tomb Raider II: The Dagger of Xian (Unreal Engine), where I focus on environment art, technical art, and the project's visual development.
My primary tools are Unreal Engine 4/5, Unity, Maya, Substance 3D, Cinema 4D, and Autodesk software. I am open to opportunities in Technical Art, Environment Art, Level Art, and game tools development.
http://tombraider-dox.com/credits/
gmail: elias.bulgakov@gmail.com
phone: +7 747 677 5016
I create props and environment elements for mobile and VR projects in Unity engine
I take a part in Tomb Raider 2 remake as 3D Artist (permissed FAN project)
I created 3D models and all texture maps for warships miscs, guns and ships themself.
I was busy by creating media content (3D, motion graphics) for TV
TV graphics production
TV graphics production
composing CG and cleanup