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Ilia Bulgakov
Ilia Bulgakov
Tech Artist
Almaty, Kazakhstan

Summary

I am a Technical Artist with over seven years of experience in the game industry.

Over the years, I have contributed to projects of various scales, ranging from mobile and VR applications to AAA game development. The most significant part of my career has been at Mundfish, where I worked on Atomic Heart, all of its story DLCs, and the project's transition to Unreal Engine 5. My responsibilities included graphics optimization, LOD creation, material and shader development, procedural tools, environment and character workflows, and various technical aspects of game content production.

Prior to that, I worked on Unity-based projects, VR simulations, and participated in the development of games and animated productions as both a 3D Artist and Technical Artist.

Alongside my professional work, I have been contributing for many years to the fan project Tomb Raider II: The Dagger of Xian (Unreal Engine), where I focus on environment art, technical art, and the project's visual development.

My primary tools are Unreal Engine 4/5, Unity, Maya, Substance 3D, Cinema 4D, and Autodesk software. I am open to opportunities in Technical Art, Environment Art, Level Art, and game tools development.

http://tombraider-dox.com/credits/

gmail: elias.bulgakov@gmail.com
phone: +7 747 677 5016

Skills

3D ModelingHP/LPUV unwrapPBR TexturingTexture BakingRetopologyPaintingLevel DesignPhotogrammetrySculptingMotion GraphicsSubstance Painter

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
UVLayout
UVLayout
Agisoft Photoscan
Agisoft Photoscan

Reel

Experience

  • 3D artist (middle) at SphereLab
    Moscow, Russia
    October 2019 - Present

    I create props and environment elements for mobile and VR projects in Unity engine

  • 3D artist (lead) at TR DoX team
    France
    October 2017 - Present

    I take a part in Tomb Raider 2 remake as 3D Artist (permissed FAN project)

  • 3d artist (j) at Lesta St. Petersburg
    St. Petersburg, Russia
    May 2018 - June 2019

    I created 3D models and all texture maps for warships miscs, guns and ships themself.

  • Lead Designer at Первый Канал Всемирная сеть
    Moscow, Russia
    April 2017 - May 2018

    I was busy by creating media content (3D, motion graphics) for TV

  • Motion designer at студия КиС
    St. Petersburg, Russia
    September 2016 - April 2017

    TV graphics production

  • CG artist at телеканал Санкт-Петербург
    St. Petersburg, Russia
    August 2015 - September 2016

    TV graphics production

  • CG artist at RWStudios
    St. Petersburg, Russia
    April 2014 - June 2015

    composing CG and cleanup