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Rusted boiler, gamedev

11k tris.
This is a brilliant example of tile and trim using for best optimization.
The rusted material was created by me at Substance Designer for spec/gloss workflow.
The model is 2.5 meter high. It has 1024 pix/meter texeleration.
It has 3 materials in a spec/gloss workflow:
- Tiled 1024x1024 mat for the whole hull created by me at Substance Designer;
- Baked 1024x102 mat for better detail visualization;
- One 512x512 mat with alpha with decals

The model is 2.5 meter high. It has 1024 pix/meter texeleration.
It has 3 materials in a spec/gloss workflow:
- Tiled 1024x1024 mat for the whole hull created by me at Substance Designer;
- Baked 1024x102 mat for better detail visualization;
- One 512x512

The model is 2.5 meter high. It has 1024 pix/meter texeleration.
It has 3 materials in a spec/gloss workflow:
- Tiled 1024x1024 mat for the whole hull created by me at Substance Designer;
- Baked 1024x102 mat for better detail visualization;
- One 512x512

Baked mat 1k

Baked mat 1k

Tiled mat 1k

Tiled mat 1k

Dacals material 512x512 with Trim technique usage

Dacals material 512x512 with Trim technique usage